Part 1
of 4


© RICHARD KRAMENSTETTER Artworks. All Rights Reserved.

Coming in 2022

An Action Adventure video game
pixelart singleplayer
slight angle top down

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GAME - features

entry 013.

I have laid out the map of the first stage/"level" and began developing these four-legged robots. Somewhat of a spoiler but uh, sure.

entry 001.

I have started establishing game basics in Godot Engine 3.2. Now a character is controllable in 8 directions.
The whole game and all of its parts will be created using only free, libre software.



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name logo
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PHASE 1: experiment with pixelart styles decide on character sizes decide on resolution and zoom levels sketch first map/level decide on color and mood sketch first characters talked to/dialogues complete decisions made/ unlocks / locks Settings resolution climbable objects test movable rock test holdable object test weapon test "gadget" all text add sounds artwork... promo artwork intro animation pt II intro animation pt I REVISE upload to itch.io

PHASE 2: Extend... +character customization *music switcher *many more props and items


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Questions and Answers

Q: What is this?
A: A science-fiction story with absurd elements. One of those games which are similar to a movie but there are no strict rules to it. Offline, single-player, sneaky, anti-"shoot the bad guy" kind of thing. This is a promo page for it.

Q: What is it about?
A: The apocalypse.

Q: Again?
A: Throughout the process of it becoming what it is now, I've spent most time and effort on making the story 'different', at the least new-ish if possible, hopefully somewhat unique (although I think all the nine billion names of God have been found already).

Q: What are the influences then?
A: Dune, Paradise Lost, A. Jodorowsky's anything, the Aeon FLux cartoons, Tragedy Of Man, Batman Beyond cartoon series, Planet Of The Apes, Kurt Vonnegut Jr. books, bad decisions, good decisions... If we talk music: Ranki, Ligeti, Diamanda Galas, Lustmord, Nile, Schwefelgelb, Skinny Puppy... In terms of games: Inside, Kenshi, Super Mario, solitaire ...I am all new to making games.

Q: Okay. ...Somewhat more precisely?
A: Metal Gear Solid, Legend Of Zelda, Pokemon, Street Fighter, Samurai Showdown, Half Life 2 having a fight.

Q: ...whatever.
A: Another World, just not as good.
Q: Yeah, sure...

Q: Why are you doing this? Is there a message?
A: For the last ten years all my worthy creative ideas are driven into this project (the story and the characters, I mean). Anything I could in a way cycle into it, I did. And I don't want to reveal too much for now.

Q: Uh-huh. Very mysterious... and sounds a bit pretentious too. Who are you again? What do you do?
A: I am an expat 2D artist, I reside in Stockholm, Sweden.

Q: What's up with the name?
A: The original title I wanted to give it was Wide Awake At The Very End Of The World Where All Soulless Worms Squirm And Burn. So I came up with something shorter. The story should reveal the meaning and connection to its name. (Previous workname was "MNHC, Mountain of neglected human condition".)

Q: When can we expect it to play or see it? When will it be released?
A: If all goes well, around the end of this year, before 2022.

Q: Where can we follow the work?
A: Here, on this webpage. I will eventually upload a demo to Itch.io. Thank you for reading!


concept art




Richard uses and endorses the following software:

GNU/LINUX, EMACS, GIMP, Inkscape, Krita, Blender,
and F.L.O.S.S. in general.

Website credits:

All pictures, design, art direction, overhaul, setup and mark-up done by: Richard Kramenstetter
- on top of the fantastic free and open source Wordpress content management system.

Fonts and other elements:

Titillium Web font born at Accademia di Belle Arti di Urbino | Asimov font by KineticPlasma
Groovy pattern by Steve Schoger
Thank You! Thank you all for your wonderful work!

ALL CONTENT © RICHARD KRAMENSTETTER. ALL RIGHTS RESERVED. Do not reproduce without express written consent.